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The MOBA project (part 1)
Ever since PvP was reintroduced to the game, I thought that all the components we have in Landmark should allow the creation of a simple...


How To: Set up a proper quest giver
This particular setup was a co-creation of me and InfinityOfLight. I struggled to have a particular part of this setup work correctly,...


How To: Set up a destructible wall
This tutorial will cover the basic setup of a destructible wall. This can be applied to all kinds of situations involving an event and...


How To: Create a quest tracking system
Today's tutorial will walk you through the process of creating a quest tracking system. It requires a deep understand of Linking &...

How To: Set up a Necromancer with pets
Today we take a look at setting up an NPC that summons two NPC pets that will each respawn until the summoner is dead. This setup can be...

How To: Have an NPC act conditionally
The basic setup of an NPC acting a certain way is pretty simple. We place the NPC, the Story Node and create an event that allows the NPC...

How To: Alternate an NPCs action
Sometimes a simple alternative can bring a little bit of diversity into a game. Clicking on an NPC or triggering them in any other way...

How To: Set up a specific sequence trigger
There is a myriad of different ways to set up a trigger system that will ultimately unlock a chest, open a gate or spawn a creature. But...

Story Tools explained
The previous blog entry covered the very basic understanding of what Linking & Triggering is. This one will explain the Story Tools in...

Linking & Triggering Basics
Landmark offers a variety of tools that allow players to breathe life into their creations. But before we go further into detail. Let's...
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