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How To: Create rounded planks (Part 1)
Adding detail to a scene is both beautiful and enhancing. It conveys more than just the objective and allows the player to dive deeper...

The Selection Tool
The Selection Tool is one of the most commonly used tools in-game. Not only can you make selections, copy, cut and paste them, you can...

How To: Set up a Necromancer with pets
Today we take a look at setting up an NPC that summons two NPC pets that will each respawn until the summoner is dead. This setup can be...

Blockology (Part 1) - What is a block?
Blockology is a series of tutorials shedding more light on the core systems that make up and allow the manipulation of blocks in...

Making the case for the reset function
Most of our creations in Landmark are set up to happen in a specific order. Be that a dialog that triggers when a door opens, an NPC...

How To: Have an NPC act conditionally
The basic setup of an NPC acting a certain way is pretty simple. We place the NPC, the Story Node and create an event that allows the NPC...

How To: Fix the pointy top of an archway
More often than not we come across an archway that has a slightly crooked top. This happens when an archway is made of two unequal sides,...

How To: Alternate an NPCs action
Sometimes a simple alternative can bring a little bit of diversity into a game. Clicking on an NPC or triggering them in any other way...

How To: Set up a specific sequence trigger
There is a myriad of different ways to set up a trigger system that will ultimately unlock a chest, open a gate or spawn a creature. But...


How To: Fix gaps in tight spots
Every now and again, players will enter a situation that may seem like there is no way of arranging things without misshaping something...
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