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The 1v1 board (Part 1)

  • tr3lon1st
  • 21. Aug. 2016
  • 3 Min. Lesezeit

Based on Nyakris' work and enhanced by InfinityOfLight and Intinet this board has quickly become a staple in my toolkit. It is basically a collection of slightly differently shaped voxels that will allow you to select a large variety of differently shaped blocks that were created in a very specific order. This order will later allow you to navigate the board more easily.

In order to understand the way this board works, we will take a closer look at its setup. The board consists of a one-block thick frame and contains 17x17 3x3 sets of blocks. Let's take a closer look at one of these 3x3 blocks. I chose the top right box to take a closer look at. It is marked in red below:

The 3x3 field in the top right of the board appears to only have 8 instead of 9 blocks. That is due to the fact that the center block was squished to such a tiny block that it is barely visible anymore. In fact, if a player were to copy the center block and place it into the game, it would probably be invisible.

To make it easier to understand, I have added two more pictures. The on the right shows the natural position of the 3x3 blocks. If we go back to the left step by step, we now see how the center block, reduced in size, will lead to the design on the very left. A set of 3x3 blocks with the center block shrunken to almost nothing.

Going back to the board, we can now see that this tiny center block is at a slightly different position inside every one of these 3x3 sets of blocks. As you look further left, the tiny block is also moving further left inside of each 3x3 set and as you look further down, the tiny block is also moving further down.

The board offers stretched and squished block shapes. You can find blocks that are stretched in any direction between 0.5 to 1.5 blocks, depending on where the tiny center block was put. In order to illustrate that I will use the 3x3 set at the very bottom left:

The very left shows a set of 3x3 blocks the way it is on the board. If we compare that to the middle and the right version, we can understand how the blocks are stretched. On the very right I have applied the natural block grid to the set. In game, this has to happen mentally quite a lot, but for clarity reasons I have photoshopped it on top of it.

When we compare the top right set we took a look before and the bottom left one we just examined, we see how the tiny center block has traveled equally down and to the left.

Since we're able to mirror all of these blocks in any direction, we can use a much larger variety of shapes than just the ones extending towards the bottom and the left. If the board is mirrored vertically, the blocks stretch towards the left and the top. If that is mirrored horizontally again, it will offer blocks that are stretched towards the top right. Once more mirrored vertically, the board will offer blocks stretched in all directions. In order for you to keep an overview, I have encased the original board in red:

All directions

Part 2 will cover exmples that will illustrate the actual use of the 1v1 board.

 
 
 

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The TR3TORIALS project provides a collection of tutorials by various authors for the social building game Landmark by Daybreak Games.

© 2016 by TR3LON1ST

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